Animating 3D Models

Animated one of my 3D characters that I created in Gravity Sketch for iPad, following [eyedesyn] tutorials and some help from Etienne Pinchon, the Hologram creator.The tool I used to animate is C4D.The animation process included: - creating and applying materials to the character; - rigging a...

Creating Menus in Unity

Continuing with my Unity studies, I was suggested [Brakeys'] tutorials, and went through a quick refreshment on how to make interactive buttons.Tutorial included: - working with the asset TextMesh Pro, which provides a variety of fonts, and allows more possibilities to adjust and edit them; - alignment,...

Basketball Game in Unity

First time I tried Unity over a year ago - as part of the [VR Development course] by Udacity. Now, I decided to refresh what I learned then - through another course:) This time it was a Udemy [Unity Game Developer] course, designed by Pablo...

Exploring Google Blocks

Been exploring [Google Blocks], this is probably my favourite tool so far. It is so intuitive and easy to use, you wound't even need any tutorials or walk-throughs.It allows you to create 3D models with only 6 tools. It's really simple to place object into your...

Playing with Gravity Sketch

Recently started exploring 3D modelling with [Gravity Sketch] on iPad. It is a very easy to use tool that allows you to quickly create 3D models for your VR scene.Gravity Sketch exports into the .obj and .mtl formats and can be automatically synced to Dropbox...

360 Media in Hologram

As part of my [Hologram.cool] exploration, I decided to play with 360 Media, and create scene similar to those I did in Unity for the [Exploring London by bus] app.For this experience, I decided to create a 360 doodle timelapse. I used a [360 grid] and...

Exploring Quill

Had my first attempt drawing with [Quill] today.From the first glance, it seemed less intuitive than Tilt Brush by Google. However, once you get to know the tools and get used to the overall UI, it becomes more straightforward. I also liked that Quill lets you export...